Blue Sky Studios — Greenwich, CT

Lead Software Engineer (Production Pipeline)

May 2018 – Present

  • todo
Software Engineer (Production Pipeline)

February 2015 – May 2018

  • todo

PDI/DreamWorks — Redwood City, CA

Department Technical Director Intern

June 2014 – August 2014

  • Updated layout department camera visualization tool to improve workflow and efficiency
  • Enabled core render scripts to utilize multiple processors which decreased render times by as much as 60%
  • Provided tool and pipeline support for a team of animators working on new technology initiatives

Client Resources, Inc. — Omaha, NE

Mobile Technologies Intern

May 2012 – August 2013

  • Developed iOS and mobile web applications on small teams in an agile environment
  • Worked complete product life cycle (design, development, support) on diverse projects, including e-commerce, banking, beauty, and fitness applications
  • Work contract extended into the school year due to my high level of contribution

NASA Nebraska — Omaha, NE

Digital Image Compression Student Researcher

November 2011 – May 2012

  • Implemented and optimized compression algorithms for digital video and imagery, including frame differencing, noise reduction, region growing by pixel aggregation, and object segmentation
  • Reduced video files by 96% using personally designed implementations of known algorithms
  • Awarded Best Paper: 2012 College of Information Science and Technology Undergraduate Research Conference, University of Nebraska Omaha

Lockheed Martin — Papillion, NE

Software Development R&D Intern

May 2011 – February 2012

  • Transferred software R&D project from WebLogic to GlassFish application server
  • Developed a prototype application to generate automated testing scripts for complex browser-based applications
  • Work contract extended into the school year due to my high level of contribution

Notable Projects

CUDA-Parallelized Monte Carlo Path Tracer — C++, CUDA

Fall 2014

  • Path tracing renderer implemented on the GPU with full global illumination, including realistic diffuse surfaces, color bleeding, caustics, area lights, soft shadows, Fresnel refraction, and texture mapping
Many Tiny Bubbles — C++, MEL, Maya

Spring 2014

  • Implementation of A Practical Simulation of Dispersed Bubble Flow, SIGGRAPH 2010
  • Team of two: Responsible for program architecture and integration with Maya fluids
Projective Dynamics — C++

Spring 2014

  • Implementation of Projective Dynamics: Fusing Constraint Projections for Fast Simulation, SIGGRAPH 2014
  • Team of three: Worked on local-global solver, collision resolution, and volume preservation constraints
Flywheel WordPress Plugin — PHP, jQuery, HTML5, CSS3

Spring 2013

  • WordPress plugin built for an Omaha-based startup to manage web hosting environments
Life Rewards iOS App — Objective-C, iOS SDK

Summer 2012

  • iOS app for redeeming reward points built for a travel management company
  • Team of two: Responsible for all programming and client interaction


University of Pennsylvania — Philadelphia, PA

Master of Science in Engineering in Computer Graphics and Game Technology

Graduated December 2014

University of Nebraska Omaha — Omaha, NE

Bachelor of Science in Computer Science

Graduated May 2013

  • Graduated Summa Cum Laude with honors
  • 2013 College of Information Science & Technology (IS&T) Dean’s Award and Outstanding Computer Science Student recipient
  • College of IS&T graduation student speaker

Core Competencies

  • Languages: Python, Swift, JavaScript
  • Frameworks: PyQt, iOS SDK, React, RV API
  • Databases: MySQL, Elasticsearch
  • Tools: Git, PyCharm, Xcode, Maya, Houdini

Previous experience with: C++, C, Java, C#, Objective-C

Additional Information

  • Eagle Scout
  • Page at the 2008¬†Democratic National Convention in Denver, CO
  • Department of Defense Secret clearance