Portfolio

My portfolio is a work in progress. I’m trying my best to add details about the┬áprojects I’m most proud of from the last 2-3 years. My plan is to add more content daily until these pages are up-to-date. Stay tuned!

  • volumetric_renderer_v01

    Volumetric renderer

    Voxel-based renderer to generate and render volumetrics, such as clouds.

  • skull_kid_v06

    Skull Kid

    A 3D model of the antagonist from The Legend of Zelda: Majora's Mask. Created with Maya, Mudbox, and Photoshop during the fall of 2013.

  • winter_workspace

    Winter workspace

    A 3D model of an idyllic, secluded working space in the mountains. Created with Maya and Photoshop during the fall of 2013.

  • machine_model_v02

    Walking factory

    A 3D model of a giant, walking factory in a post-apocalyptic future. Created with Maya and Photoshop during the fall of 2013.

  • arena_gba_v07

    ARENA

    ARENA is a top-down space combat game built from scratch for the Game Boy Advance portable game system. I developed ARENA during the spring of 2013 with two of my classmates from UNO.

  • image_compression_research_v03

    Image compression research

    Through research funded by a NASA Nebraska Space grant during my junior year at UNO, I reduced video files by 96% using personally designed implementations of known compression algorithms.

  • twine

    Games

    I have completed multiple digital and pen-and-paper game projects, have participated in numerous game jams of varying lengths, and have developed games in Unity, XNA, and Twine.

  • flywheel_wp_plugin_v03

    Web

    I have experience styling websites on desktops and mobile devices (iOS, Android, Windows Phone, and Blackberry), developing WordPress plugins, and developing small, standalone web applications.

  • group_2d_art

    2D art

    A few samples of my 2D artwork.

  • group_animation

    Animation (technical)

    During my fall 2013 semester at Penn, I took a computer animation course which provided a technical foundation for developing, animating, and controlling articulated systems.

  • group_ios

    iOS

    For 16 months during 2012 and 2013, I interned with an Omaha-based mobile technology company as an iOS developer.