My portfolio is a work in progress. I’m trying my best to add details about the projects I’m most proud of from the last 2-3 years. My plan is to add more content daily until these pages are up-to-date. Stay tuned!
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Voxel-based renderer to generate and render volumetrics, such as clouds.
A 3D model of the antagonist from The Legend of Zelda: Majora's Mask. Created with Maya, Mudbox, and Photoshop during the fall of 2013.
A 3D model of an idyllic, secluded working space in the mountains. Created with Maya and Photoshop during the fall of 2013.
A 3D model of a giant, walking factory in a post-apocalyptic future. Created with Maya and Photoshop during the fall of 2013.
ARENA is a top-down space combat game built from scratch for the Game Boy Advance portable game system. I developed ARENA during the spring of 2013 with two of my classmates from UNO.
Through research funded by a NASA Nebraska Space grant during my junior year at UNO, I reduced video files by 96% using personally designed implementations of known compression algorithms.
I have completed multiple digital and pen-and-paper game projects, have participated in numerous game jams of varying lengths, and have developed games in Unity, XNA, and Twine.
I have experience styling websites on desktops and mobile devices (iOS, Android, Windows Phone, and Blackberry), developing WordPress plugins, and developing small, standalone web applications.
A few samples of my 2D artwork.
During my fall 2013 semester at Penn, I took a computer animation course which provided a technical foundation for developing, animating, and controlling articulated systems.
For 16 months during 2012 and 2013, I interned with an Omaha-based mobile technology company as an iOS developer.